Find the Paging Manager icon in the Objects panel and drag it onto your scene.
Now, find and drag the Light object onto your scene.
In the Properties panel, change it's type to LT_DIRECTIONAL and switch to Rotate transformation mode and adjust it's orientation.
In the Objects panel, find the Terrain Group object and add it to the scene by dragging it into the Render Window.
Go to the Scene Explorer and right-click the newly added Terrain Group to add a new page.
In the Add Page dialogue, you can leave the properties at their default values. We'll change them later.
In the Scene Explorer panel select our Light object (Light#0) and use the Properties panel to set it's position to -512,300,512.
Our terrain page is centered at that position, and we want our light to be hovering over it. Double-click the light in the Scene explorer, or press [F] on the keyboard to focus our camera on the light.
Now that we are hovering over our new terrain, we decide that we want to change it's textures to something more 'nature-like'.
Make sure that the page is selected in the Scene explorer, and change the diffuse and normal maps.
Drag a house mesh from the Meshes section of the Resources panel, while holding down [SPACE], onto the scene.
You will probably notice that the ground is looking really grainy and out of scale. Fix it by adjusting the WorldSize property of Layer1, when the page is selected.
A WorldSize with the value '6' looks more natural:
Proceed to Your First Scene - Part 3
Contributors to this page: Jacob Moen
.
Page last modified on Wednesday 19 of May, 2010 03:20:24 CEST by Jacob Moen.
Sidebar
Download
Current release:
Ogitor 0.4.4
Read More..
Menu
Online users
Last changes
Last blog posts
-
New Issue Tracker Online!
2011-01-16 15:42
-
New old home page - new new blog
2010-08-08 00:34
